Games in everyday life : for play
In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends. The book delves into the role of gamification in motivating us to use software and applicatio...
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| Main Author | |
|---|---|
| Format | Electronic eBook |
| Language | English |
| Published |
Bingley, U.K. :
Emerald Publishing Limited,
2019.
|
| Subjects | |
| Online Access | Full text |
| ISBN | 9781838679392 9781838679378 |
| DOI | 10.1108/9781838679378 |
| Physical Description | 1 online resource (218 pages) |
Cover
Table of Contents:
- Introduction
- Chapter 1. Game studies and gamification
- Chapter 2. Defining gamification
- Chapter 3. Gamespace, simulation, and gamification
- Chapter 4. Histories of gaming and computation
- Chapter 5. Gamification, power, and networks
- Chapter 6. Gamified health and bodies
- Chapter 7. The labors of play
- Conclusion
- References
- Index.