Games in everyday life : for play

In this book, Nathan Hulsey explores the links between game design, surveillance, computation, and the emerging technologies that impact our everyday lives at home, at work, and with our family and friends. The book delves into the role of gamification in motivating us to use software and applicatio...

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Bibliographic Details
Main Author Hulsey, Nathan (Author)
Format Electronic eBook
LanguageEnglish
Published Bingley, U.K. : Emerald Publishing Limited, 2019.
Subjects
Online AccessFull text
ISBN9781838679392
9781838679378
DOI10.1108/9781838679378
Physical Description1 online resource (218 pages)

Cover

Table of Contents:
  • Introduction
  • Chapter 1. Game studies and gamification
  • Chapter 2. Defining gamification
  • Chapter 3. Gamespace, simulation, and gamification
  • Chapter 4. Histories of gaming and computation
  • Chapter 5. Gamification, power, and networks
  • Chapter 6. Gamified health and bodies
  • Chapter 7. The labors of play
  • Conclusion
  • References
  • Index.