Virtual reality gaming : perspectives on immersion, embodiment and presence

This volume contains an Open Access Chapter Offering a comprehensive and research-oriented survey of the emergence of virtual reality (VR) into the gaming mainstream, Virtual Reality Gaming delves into the complexities of VR gaming, emphasising immersion, embodiment, and player presence. As the firs...

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Bibliographic Details
Other Authors Evans, Leighton (Editor)
Format Electronic eBook
LanguageEnglish
Published Bingley, U.K. : Emerald Publishing Limited, 2025.
Subjects
Online AccessFull text
ISBN9781835493786
DOI10.1108/9781835493762
Physical Description1 online resource (216 pages)

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Table of Contents:
  • Introduction / Leighton Evans
  • Section 1. Immersion
  • Chapter 1. Virtual reality and the hardcore gamer / Marcus Carter and Ben Egliston
  • Chapter 2. Crossing the (distanced) digital divide: Games, art, and immersive engagement / Joanne Mills
  • Chapter 3. The player's immersive experience (pie) model: Framing the multidimensional concept of immersion in vr video games / Michael Walter
  • Chapter 4. A new kind of videoludic presence: How vr is breaking the fourth wall / François Martel Lacoursière
  • Section 2. Embodiment
  • Chapter 5. It is me, but not me: Self-representation as an avatar in vrchat / Yueyao Hu and Leighton Evans
  • Chapter 6. Psychological processes associated with avatar choice in virtual reality gaming / Juliana L. Vanderburg and Katherine A. Loveland
  • Chapter 7. The feminine embodiment of vr: Critiquing the default masculinity of vr embodiment / Kate Euphemia Clark
  • Chapter 8. Embodying vr avatars as a dynamic (para)social interaction: Towards a future research agenda / Mila Bujić OPEN ACCESS
  • Section 3. Presence
  • Chapter 9. Virtual remote presence (vrp): Exploring the subjective feeling of presence in virtual reality games / Saikrishna Srinivasan
  • Chapter 10. Unpacking presence: Making the theory of presence useful for vr game design / Robert Dongas and Kazjon Grace
  • Chapter 11. Video game aesthetics and the sense of presence in virtual reality / Rami El Ali
  • Chapter 12. The presence assemblage: Understanding presence in vr games through breaking it / Leighton Evans.