Press B to belong : using esports to promote inclusive school communities

Around the world, schools are establishing and expanding esports programs as a way to grapple with issues of school refusal and poor mental health. However, educators are often unsure of how to include players from marginalised backgrounds who often need this support the most. Positioning esports pr...

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Bibliographic Details
Main Authors Harrison, Matthew (Author), Rowlings, Jess (Author), Aivaliotis-Martinez, Daniel (Author)
Format Electronic eBook
LanguageEnglish
Published Bingley, U.K. : Emerald Publishing Limited, 2024.
SeriesEmerald points.
Subjects
Online AccessFull text
ISBN9781804559284
DOI10.1108/9781804559260
Physical Description1 online resource (176 pages)

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100 1 |a Harrison, Matthew,  |e author. 
245 1 0 |a Press B to belong :  |b using esports to promote inclusive school communities /  |c authored by Matthew Harrison (Senior Lecturer and researcher in inclusive education and digital technologies), Jess Rowlings (researcher at the University of Melbourne, qualified speech pathologist) and Daniel Aivaliotis-Martinez (Chief Operating Officer of The FUSE Cup). 
264 1 |a Bingley, U.K. :  |b Emerald Publishing Limited,  |c 2024. 
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300 |a 1 online resource (176 pages) 
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490 1 |a Emerald points 
500 |a Includes index. 
504 |a Includes bibliographical references. 
505 0 |a Chapter 1. Why do esports present a unique opportunity for building inclusive communities? -- Chapter 2. Everyone can play -- Chapter 3. Creating esports programs that overcome socio-economic disadvantage -- Chapter 4. Breaking down gender barriers -- Chapter 5. Supporting neurodivergent players -- Chapter 6. Adapting play for diverse physical needs -- Chapter 7. Celebrating multiculturalism through esports -- Chapter 8. Supporting regional, rural and remote players -- Chapter 9. Taking the next steps in establishing your inclusive esports program. 
520 |a Around the world, schools are establishing and expanding esports programs as a way to grapple with issues of school refusal and poor mental health. However, educators are often unsure of how to include players from marginalised backgrounds who often need this support the most. Positioning esports programs as spaces for social inclusion within our schools, Press B to Belong provides educators with practical strategies to remove barriers to participation, promote a sense of belonging for students with disabilities and neurological differences, and bring about a cultural shift in our educational settings. Presenting a series of case studies on successful esports programs operating in schools today, chapters examine a number of labels of difference and focus on creating supportive environments that allow people with intersecting identities to feel safe, welcome, and included in their local esports program. Recognising that esports present unique opportunities for examining gamer identity, the authors offer tools for promoting of gender inclusivity and using esports as a space for supporting players with disability and cultural diversity. Aligning research with lived experience, Press B to Belong equips teachers, allied health professionals, and school support staff with the language and steps to use esports to address a range of needs, celebrate intersecting identities, and make school a place where all students want to be. 
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700 1 |a Rowlings, Jess,  |e author. 
700 1 |a Aivaliotis-Martinez, Daniel,  |e author. 
776 0 8 |i Print version:  |z 9781804559277 
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830 0 |a Emerald points. 
856 4 0 |u https://proxy.k.utb.cz/login?url=https://doi.org/10.1108/9781804559260