Designing XR : a rhetorical design perspective for the ecology of human+computer systems

The long-standing cultural imperative of augmenting human intellect continues to move ever closer to its full manifestation, described by Marshall McLuhan as an extension of the human nervous system. The escalating blending of immersive technologies with advanced computation has created an emerging...

Full description

Saved in:
Bibliographic Details
Main Author Zakrzewski, Peter (Author)
Format Electronic eBook
LanguageEnglish
Published Bingley, U.K. : Emerald Publishing Limited, 2022.
Subjects
Online AccessFull text
ISBN9781802623673
DOI10.1108/9781802623659
Physical Description1 online resource (256 pages)

Cover

LEADER 00000nam a2200000Ii 4500
001 em-9781802623673
003 UtOrBLW
005 20220225115139.0
006 m o d
007 cr |||||||||||
008 220225t20222022enk ob 001 0 eng d
020 |a 9781802623673  |q (e-book) 
040 |a UtOrBLW  |b eng  |e rda  |c UtOrBLW 
080 |a 62 
082 0 4 |a 004.019  |2 23 
100 1 |a Zakrzewski, Peter,  |e author. 
245 1 0 |a Designing XR :  |b a rhetorical design perspective for the ecology of human+computer systems /  |c authored by Peter (Zak) Zakrzewski (Thompson Rivers University, Canada). 
264 1 |a Bingley, U.K. :  |b Emerald Publishing Limited,  |c 2022. 
264 4 |c ©2022 
300 |a 1 online resource (256 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a Chapter 1. What is mind? -- Chapter 2. Probing the frame: Immersion is not interaction -- Chapter 3. Designing the artificial: Balancing the ego-logical and ecological thinking -- Chapter 4. The ecology of the augmented mind: Designing immersive human+computer systems -- Chapter 5. Extended reality experience (xrx) design: The multimodal rhetorical framework for creating persuasive immersion. 
520 |a The long-standing cultural imperative of augmenting human intellect continues to move ever closer to its full manifestation, described by Marshall McLuhan as an extension of the human nervous system. The escalating blending of immersive technologies with advanced computation has created an emerging domain which increasingly allows socio-technical system makers to produce not only human-computer interactions, but advanced, multi-minded human+computer (H+C) systems. The critical shift toward user immersion within systems of digital information and simulation makes the scale of immersive media's potential impact on human life, culture and well-being unlike that of any previous medium. In Designing XR, Peter (Zak) Zakrzewski presents H+C immersion as a multi-dimensional design problem - a Research Through Design (RTD) zone which addresses the question of: How can transformative design-thinking-based knowledge system complement the existing human-computer interaction (HCI) invention model to contribute to the creation of more participatory, socially viable, and humane immersive media environments? The book lays out a proposal for ushering the creation of ecologically sound augmented mind based on two essential tasks. The first involves a framework for the design, implementation, and iteration of purposeful, multi-minded, participatory immersive H+C systems. The second focuses on the extended reality experience (XRX) design practice that rhetorically invites users to actively engage with immersive systems while fully exercising their autonomy and agency based on informed choice. 
588 0 |a Print version record. 
650 0 |a Human-computer interaction. 
650 0 |a Virtual reality. 
655 7 |a elektronické knihy  |7 fd186907  |2 czenas 
655 9 |a electronic books  |2 eczenas 
776 0 8 |i Print version:  |z 9781802623666 
776 0 8 |i PDF version:  |z 9781802623659 
856 4 0 |u https://proxy.k.utb.cz/login?url=https://doi.org/10.1108/9781802623659