Videogames, libraries, and the feedback loop : learning beyond the stacks
Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how...
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| Main Authors | , |
|---|---|
| Format | Electronic eBook |
| Language | English |
| Published |
Bingley, U.K. :
Emerald Publishing Limited,
2021.
|
| Subjects | |
| Online Access | Full text |
| ISBN | 9781800715073 |
| DOI | 10.1108/9781800715059 |
| Physical Description | 1 online resource (184 pages) |
Cover
Table of Contents:
- Chapter 1. Introduction Chapter 2. The Feedback Loop: Learning from Videogame Experiences
- Chapter 3. A Tale of Two Library Videogame Spaces
- Chapter 4. Meaning Making through the Feedback Loop
- Chapter 5. Where Do We Go from Here? (Re)Thinking Library Videogame Spaces through the Feedback Loop Chapter 6. Looking Forward: Possibilities for Future Library Videogaming Programs.