Videogames, libraries, and the feedback loop : learning beyond the stacks

Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how...

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Bibliographic Details
Main Authors Schamroth Abrams, Sandra (Author), Gerber, Hannah R. (Author)
Format Electronic eBook
LanguageEnglish
Published Bingley, U.K. : Emerald Publishing Limited, 2021.
Subjects
Online AccessFull text
ISBN9781800715073
DOI10.1108/9781800715059
Physical Description1 online resource (184 pages)

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100 1 |a Schamroth Abrams, Sandra,  |e author. 
245 1 0 |a Videogames, libraries, and the feedback loop :  |b learning beyond the stacks /  |c Sandra Schamroth Abrams (St. John's University, USA) and Hannah R. Gerber (Sam Houston State University, USA). 
264 1 |a Bingley, U.K. :  |b Emerald Publishing Limited,  |c 2021. 
264 4 |c ©2021 
300 |a 1 online resource (184 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
500 |a Includes index. 
504 |a Includes bibliographical references. 
505 0 |a Chapter 1. Introduction Chapter 2. The Feedback Loop: Learning from Videogame Experiences -- Chapter 3. A Tale of Two Library Videogame Spaces -- Chapter 4. Meaning Making through the Feedback Loop -- Chapter 5. Where Do We Go from Here? (Re)Thinking Library Videogame Spaces through the Feedback Loop Chapter 6. Looking Forward: Possibilities for Future Library Videogaming Programs. 
520 |a Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how videogame library programs can evolve to meet contemporary needs of youth patrons, the authors equip readers to re-envision library programming that specifically features youth videogame play. 
588 0 |a Print version record. 
650 0 |a Children's libraries. 
650 0 |a Video games in education. 
650 0 |a Libraries  |x Activity programs. 
655 7 |a elektronické knihy  |7 fd186907  |2 czenas 
655 9 |a electronic books  |2 eczenas 
700 1 |a Gerber, Hannah R.,  |e author. 
776 0 8 |i Print version:  |z 9781800715066 
776 0 8 |i PDF version:  |z 9781800715059 
856 4 0 |u https://proxy.k.utb.cz/login?url=https://doi.org/10.1108/9781800715059