Games
In the last decade, digital games have been reinvented as vehicles of self-expression, sense-making, empathy, and healing, rather than just as tools of distraction from pain or discomfort. But aren't games supposed to whisk us away to a magical world of fun and fantasy and distract us from real...
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| Main Author | |
|---|---|
| Format | Electronic eBook |
| Language | English |
| Published |
Bingley, U.K. :
Emerald Publishing Limited,
2024.
|
| Series | Arts for health.
|
| Subjects | |
| Online Access | Full text |
| ISBN | 9781800435964 |
| DOI | 10.1108/9781800435940 |
| Physical Description | 1 online resource (160 pages) |
Cover
Table of Contents:
- Chapter 1. Games for Creative Health
- Chapter 2. Games in Medicine
- Chapter 3. Games for Creative Mental Health
- Chapter 4. Empathy Games
- Chapter 5. Community Care Games
- Chapter 6. Accessible Games
- Chapter 7. Making Games for Creative Health: A DIY Guide Conclusion.