rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Games
  name:
    name part: Danilovic, Sandra
    role:
      role term: creator
    role:
      role term: author.
  type of resource: text
  genre: bibliography
  genre: elektronické knihy
  genre: electronic books
  origin info:
    place:
      place term: enk
    date issued: 2024
    copyright date: 2024
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online resource (160 pages)
  abstract: In the last decade, digital games have been reinvented as vehicles of self-expression, sense-making, empathy, and healing, rather than just as tools of distraction from pain or discomfort. But aren't games supposed to whisk us away to a magical world of fun and fantasy and distract us from reality? Why would we want to confront life's challenges or hardships, for example, terminal illness, when playing a game? Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves. From the experimental and the accessible to virtual reality and interactive fiction, and even providing a DIY guide for creating your own digital games, Danilovic draws on the untapped resources this emerging art form has to offer for exploring health and healthcare experiences more fully and inclusively. Bridging the virtual world of gaming with our physical reality, Danilovic delivers a new paradigm for thinking about games as a dynamic art technology that can transform how we understand, represent, practice, and support our health and well-being, making this a must-read for healthcare practitioners, family carers, and researchers in health humanities, as well as the curious amateur gamer.
  table of contents: Chapter 1. Games for Creative Health -- Chapter 2. Games in Medicine -- Chapter 3. Games for Creative Mental Health -- Chapter 4. Empathy Games -- Chapter 5. Community Care Games -- Chapter 6. Accessible Games -- Chapter 7. Making Games for Creative Health: A DIY Guide Conclusion.
  note: authored by Sandra Danilovic (Assistant Professor in Game Design & Development at Wilfrid Laurier University, Canada).
  note: Includes index.
  note: Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty
  note: Includes bibliographical references.
  subject:
    topic: Games
    topic: Psychological aspects
  subject:
    topic: Medical
    topic: Mental Health
  subject:
    topic: Popular medicine and health
  subject:
    topic: Psychiatric and mental disorders
  classification: 793.01
  classification: 794
  related item:
    title info:
      title: Arts for health
  identifier: 9781800435964
  identifier: https://proxy.k.utb.cz/login
  access condition: Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty
  record info:
    record content source: UtOrBLW
    record creation date: 240828
    record change date: 20240828141041.0
    record identifier: em-9781800435964
    language of cataloging:
      language term: eng