Simulation and serious games for education

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1-2,...

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Bibliographic Details
Other Authors: Cai, Yiyu, (Editor), Goei, Sui Lin, (Editor), Trooster, Wim, (Editor)
Format: eBook
Language: English
Published: Singapore : Springer, [2017]
Series: Gaming media and social effects.
Subjects:
ISBN: 9789811008610
9789811008603
Physical Description: 1 online resource

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245 0 0 |a Simulation and serious games for education /  |c Yiyu Cai, Sui Lin Goei, Wim Trooster, editors. 
264 1 |a Singapore :  |b Springer,  |c [2017] 
264 4 |c ©2017 
300 |a 1 online resource 
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337 |a počítač  |b c  |2 rdamedia 
338 |a online zdroj  |b cr  |2 rdacarrier 
490 1 |a Gaming media and social effects 
504 |a Includes bibliographical references. 
505 0 |a Foreword; Preface; Contents; 1 The Virtual Pink Dolphins Project: An International Effort for Children with ASD in Special Needs Education; Abstract; 1 Introduction; 2 Participating Parties; 2.1 Nanyang Technological University, Singapore; 2.2 AWWA Special School, Singapore; 2.3 RENAI School, China; 2.4 Windesheim University of Applied Sciences, The Netherlands; 2.5 Underwater World Singapore; 3 International Collaboration; 3.1 Asia-Europe Symposium on Simulations and Serious Games; 3.2 Schools Visits, Sharing, and Exchanges; 3.3 Students Internet Meetings. 
505 8 |a 3.4 Memorandum of Understanding (MOU)4 Conclusion; Acknowledgments; References; 2 A Germ for Young European Scientists: Drawing-Based Modelling; Abstract; 1 Introduction: The Image of Science in Science Education; 2 Models in Science and Science Education; 3 SimSketch: Creating Drawing-Based Models; 3.1 Basic Design and Principles; 3.2 Modelling the Solar System; 3.3 Modelling Multi-agent Systems: Traffic; 4 Experiences with SimSketch; 4.1 Master Classes; 4.2 Solar and Lunar Eclipses; 4.3 Lesson Design for Drawing-Based Modelling; 5 Conclusions. 
505 8 |a 5.1 Future Developments: Creating Scientific Practices on Drawing-Based ModellingReferences; 3 ICT-Enabled Emotional Learning for Special Needs Education; Abstract; 1 Introduction; 2 Literature Review; 3 iPAD App Design for Emotional Learning; 4 Experiment; 5 Conclusion; Acknowledgments; References; 4 Simulation-Enabled Vocational Training for Heavy Crane Operations; Abstract; 1 Introduction; 1.1 Heavy Lifting; 1.2 Computer Simulation for Vocational Training; 2 Training System Architecture; 3 Enabling Technologies for Simulation-Based Lifting Training; 3.1 Modeling; 3.2 Interaction. 
505 8 |a 3.3 Visualization4 Crane Operation Training; 4.1 Crane Driving Training; 4.2 Crane Operator Training; 4.3 Crane Signalman and Rigger Training; 4.4 Intelligent Crane Operation Training; 5 Conclusion; Acknowledgments; References; 5 Formative Evaluation of a Mathematics Game for Out-of-School Children in Sudan; Abstract; 1 Introduction; 2 e-Learning in Developing Countries; 3 e-Learning and Games; 4 Requirements; 4.1 Development Context; 4.2 Education; 4.3 Learning with ICTs; 4.4 The Subject Domain; 5 Formative Evaluation in Experimental Setting; 5.1 Method; 5.2 Population; 5.3 Results. 
505 8 |a 6 Discussion and ConclusionAcknowledgments; References; 6 Empowering Vocational Math Teachers by Using Digital Learning Material (DLM) with Workplace Assignments; Abstract; 1 Introduction; 1.1 Context: Professional Learning Through E-learning; 1.2 Design Aspects for DLM in Vocational Math Teacher Training; 1.3 Transfer of Knowledge and Skills for Promoting Teachers' Competence; 1.4 Knowledge Integration by Reflection; 2 Exemplifying Design Aspect; 2.1 E-learning and Teaching Skills; 3 Context and Participants; 3.1 E-learning Environment; 3.1.1 Silverpoints. 
506 |a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty 
520 |a This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1-2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas. 
590 |a SpringerLink  |b Springer Complete eBooks 
650 0 |a Educational games. 
650 0 |a Simulation games in education. 
650 0 |a Computer simulation. 
655 7 |a elektronické knihy  |7 fd186907  |2 czenas 
655 9 |a electronic books  |2 eczenas 
700 1 |a Cai, Yiyu,  |e editor. 
700 1 |a Goei, Sui Lin,  |e editor. 
700 1 |a Trooster, Wim,  |e editor. 
776 0 8 |i Print version:  |t Simulation and serious games for education.  |d Singapore : Springer, [2017]  |z 9811008604  |z 9789811008603  |w (OCoLC)942380311 
830 0 |a Gaming media and social effects. 
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