Handbook of digital games and entertainment technologies
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this h...
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| Other Authors | , , |
|---|---|
| Format | Electronic eBook |
| Language | English |
| Published |
Singapore :
Springer,
[2016]
|
| Subjects | |
| Online Access | Full text |
| ISBN | 9789814560504 9789814560511 9789814560498 |
| Physical Description | 1 online resource (2 volumes) : illustrations (some color) |
Cover
Table of Contents:
- Monte-Carlo Tree Search in Board Games
- Action Games
- Motor Imagery
- and Control Strategies: Toward a Multi-button Controller
- Hand Gesture Interface for Entertainment Games
- Interactive Storytelling Paradigms and Representations: A Humanities-based Perspective
- Video Gaming on Ad Hoc Networks: Challenges and Solutions
- Serious games and their application in creating corporate identity
- Interface-Centric Art Games
- Design and Development of Playful Robotic Interfaces for Affective Telepresence
- Interactive Digital Narratives for iTV and Online Video
- Addiction and Entertainment Products
- Ethics
- Privacy and Trust in Serious Games.