Virtual reality : concepts and technologies
"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help t...
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Other Authors: | , , |
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Format: | Book |
Language: | English |
Published: |
Boca Raton, FL ; London ; New York ; Leiden :
CRC Press, Taylor & Francis Group,
[2011]
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Subjects: | |
ISBN: | 978-0-415-68471-2 978-0-203-80295-3 |
Physical Description: | xx, 409 stran : ilustrace ; 26 cm |
LEADER | 02931cam a2200517 i 4500 | ||
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072 | 7 | |a 004.9 |x Speciální počítačové metody. Počítačová grafika |2 Konspekt |9 23 | |
080 | |a 004.946 |2 MRF | ||
080 | |a 004.94 |2 MRF | ||
080 | |a 004.946(1) |2 MRF | ||
080 | |a (035) |2 MRF | ||
245 | 0 | 0 | |a Virtual reality : |b concepts and technologies / |c editors Philippe Fuchs, Guillaume Moreau, Pascal Guitton |
264 | 1 | |a Boca Raton, FL ; |a London ; |a New York ; |a Leiden : |b CRC Press, Taylor & Francis Group, |c [2011] | |
264 | 4 | |c ©2011 | |
300 | |a xx, 409 stran : |b ilustrace ; |c 26 cm | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a bez média |b n |2 rdamedia | ||
338 | |a svazek |b nc |2 rdacarrier | ||
504 | |a Obsahuje bibliografické odkazy | ||
520 | |a "A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- | ||
546 | |a Translated from the French | ||
650 | 0 | 7 | |a virtuální realita |7 ph127114 |2 czenas |
650 | 0 | 7 | |a počítačová simulace |7 ph124508 |2 czenas |
650 | 0 | 7 | |a kyberprostor |7 ph114801 |2 czenas |
650 | 0 | 9 | |a virtual reality |2 eczenas |
650 | 0 | 9 | |a computer simulation |2 eczenas |
650 | 0 | 9 | |a cyberspace |2 eczenas |
655 | 7 | |a příručky |7 fd133209 |2 czenas | |
655 | 9 | |a handbooks and manuals |2 eczenas | |
700 | 1 | |a Fuchs, Philippe, |d 1950- |7 ctu2018977357 |4 edt | |
700 | 1 | |a Moreau, Guillaume, |d 1973- |7 ntk20201069597 |4 edt | |
700 | 1 | |a Guitton, Pascal, |d 1959- |7 ntk20201069603 |4 edt | |
910 | |a ZLD002 | ||
928 | 9 | |a Taylor & Francis Group | |
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992 | |a BK |b SK | ||
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