The gameful world : approaches, issues, applications
Saved in:
Format: | eBook |
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Language: | English |
Published: |
Cambridge, Massachusetts :
The MIT Press,
[2014]
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Subjects: | |
ISBN: | 9780262325714 9780262028004 |
Physical Description: | 1 online zdroj (ix, 676 pages) : illustrations. |
LEADER | 04462cam a2200445 i 4500 | ||
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001 | 80305 | ||
003 | CZ ZlUTB | ||
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020 | |a 9780262325714 |q (ebook) | ||
020 | |z 9780262028004 | ||
035 | |a (OCoLC)900633340 |z (OCoLC)903965603 | ||
040 | |a N$T |b eng |e rda |e pn |c N$T |d YDXCP |d N$T |d IEEEE |d JSTOR |d E7B | ||
245 | 0 | 4 | |a The gameful world : |b approaches, issues, applications / |c edited by Steffen P. Walz & Sebastian Deterding. |
264 | 1 | |a Cambridge, Massachusetts : |b The MIT Press, |c [2014] | |
264 | 4 | |c ©2014 | |
300 | |a 1 online zdroj (ix, 676 pages) : |b illustrations. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a počítač |b c |2 rdamedia | ||
338 | |a online zdroj |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 8 | 0 | |t An introduction to the gameful world / |r Steffen P. Walz and Sebastian Deterding Manifesto for a Ludic Century / |r Eric Zimmerman -- |t The ambiguity of games : histories and discourses of a gameful world / |r Sebastian Deterding -- |t Why gamification is bullshit / |r Ian Bogost -- |t Gamification as behavioral psychology / |r Conor Linehan, Ben Kirman, and Bryan Roche -- |t Contraludics / |r Mark Pesce -- |t Gamification and motivation / |r C. Scott Rigby -- |t Gamification and economics / |r Juho Hamari, Kai Huotari, and Juha Tolvanen -- |t Losing is fun / |r McKenzie Wark -- |t Pleasurable troublemakers : gamification and design / |r Marc Hassenzahl and Matthias Laschke -- |t Games as design archetypes / |r John M. Carroll -- |t Behind games : playful mindsets and transformative practices / |r Jaakko Stenros -- |t A gameful mind / |r Buster Benson -- |t Playing the good life : gamification and ethics / |r Miguel Sicart -- |t Games and the world / |r Frank Lantz -- |t Playful aesthetics : toward a ludic language / |r Mary Flanagan -- |t Gamification and post-fordist capitalism / |r PJ Rey. |
505 | 8 | 0 | |t Monkey brains and fraction bingo : in defense of fun / |r Bernie DeKoven -- |t Gamification and culture / |r Rilla Khaled -- |t The playpump / |r Ralph Borland -- |t Technologies of control? : foucault and gamification / |r Jennifer R. Whitson -- |t Privacy and data collection in the gameful world / |r Lori Andrews -- |t Gamification and morality / |r Evan Selinger, Jathan Sadowski, and Thomas Seager -- |t Playful systems / |r Kevin Slavin -- |t The technical conditions of a gameful world / |r Nicolas Nova -- |t Bot-mediated reality / |r Daniel A. Suarez -- |t The gamepocalypse and the pleasure revolution / |r Jesse Schell -- |t Playful design in practice / |r Jussi Holopainen and May Stain -- |t Gamification and the enterprise / |r Ethan Mollick and Kevin Werbach -- |t When peers select tasks and teams / |r JP Rangaswami -- |t Gamification and social media / |r Cliff Lampe -- |t Collaboration in the gameful world / |r Peter Williams -- |t Massively multiplayer research : gamification and (citizen) science / |r Seth Cooper -- |t Game state? : gamification and governance / |r Greg Lastowka and Constance Steinkuehler -- |t Homo ludens (subspecies politikos) / |r William Gaver -- |t The gameful city / |r Kars Alfrink -- |t Mobilising gamification / |r Paul Coulton -- |t Gamifying green : gamification and environmental sustainability / |r Jon Froehlich -- |t Gamification and health / |r Sean A. Munson, Erika Poole, Daniel B. Perry, and Tamara Peyton -- |t Learning to pivot : a play on possibility / |r Katie Salen -- |t Gamification and learning / |r Dennis Ramirez and Kurt Squire -- |t I'm not playful, I'm gameful / |r Jane McGonigal. |
590 | |a IEEE |b MIT Press eBooks Library-Computing & Engineering Collection Complete | ||
506 | |a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty univerzity | ||
650 | 0 | |a Games |x Social aspects. | |
650 | 0 | |a Play |x Social aspects. | |
650 | 0 | |a Creative ability |x Social aspects. | |
650 | 0 | |a Social psychology. | |
655 | 7 | |a elektronické knihy |7 fd186907 |2 czenas | |
655 | 9 | |a electronic books |2 eczenas | |
700 | 1 | |a Walz, Steffen P., |d 1973- |e editor of compilation. | |
700 | 1 | |a Deterding, Sebastian, |d 1978- |e editor of compilation. | |
776 | 0 | 8 | |i Print version: |t Gameful world |z 9780262028004 |w (DLC) 2014013731 |w (OCoLC)878501814 |
856 | 4 | 0 | |u https://proxy.k.utb.cz/login?url=http://ieeexplore.ieee.org/servlet/opac?bknumber=7040491 |y Plný text |
992 | |a BK |c EBOOK-TN |c MITPRESS | ||
999 | |c 80305 |d 80305 | ||
993 | |x NEPOSILAT |y EIZ |