Computer games for learning : an evidence-based approach

Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning...

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Bibliographic Details
Main Author Mayer, Richard E., 1947- (Author)
Format Electronic eBook
LanguageEnglish
Published Cambridge, Massachusetts : The MIT Press, [2014]
Subjects
Online AccessFull text
ISBN9780262324502
9780262027571
9780262324519
Physical Description1 online zdroj (xvii, 281 pages)

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Table of Contents:
  • Introduction: taking an evidence-based approach to games for learning
  • Method: conducting scientific research on games for learning
  • Theory: applying cognitive science to games for learning
  • Examples of three genres of game research
  • Value-added approach: which features improve a game's effectiveness?
  • Cognitive consequences approach: what is learned from playing a game? / Deanne M. Adams and Richard E. Mayer
  • Media comparison approach: are games more effective than conventional media?
  • The future of research on games for learning.