Values at play in digital games

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether desig...

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Bibliographic Details
Main Author Flanagan, Mary, 1969-
Other Authors Nissenbaum, Helen Fay
Format Electronic eBook
LanguageEnglish
Published Cambridge, Massachusetts : The MIT Press, [2014]
Subjects
Online AccessFull text
ISBN9780262324441
9780262027663
Physical Description1 online zdroj (xiv, 207 pages)

Cover

Table of Contents:
  • pt. I. Understanding values at play. Groundwork for values in games
  • Uncovering values at play
  • Game elements: the language of values / with Jonathan Belman
  • pt. II. The values at play heuristic. Overview of the heuristic
  • Discovery: the power of values / Frank Lantz
  • Implementation: values of game hardware / Kyle Rentschler
  • Verification
  • pt. III. Values at play at work. Inspiring designers: developing a reflective design process / Tracy Fullerton
  • Playing (and designing) with values through board game modification / Celia Pearce
  • A brief participatory intervention for understanding values at play / Karen Schrier
  • Reflections on values at play.