Values at play in digital games
All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether desig...
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Format: | eBook |
Language: | English |
Published: |
Cambridge, Massachusetts :
The MIT Press,
[2014]
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Subjects: | |
ISBN: | 9780262324441 9780262027663 |
Physical Description: | 1 online zdroj (xiv, 207 pages) |
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100 | 1 | |a Flanagan, Mary, |d 1969- | |
245 | 1 | 0 | |a Values at play in digital games / |c Mary Flanagan and Helen Nissenbaum. |
264 | 1 | |a Cambridge, Massachusetts : |b The MIT Press, |c [2014] | |
300 | |a 1 online zdroj (xiv, 207 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a počítač |b c |2 rdamedia | ||
338 | |a online zdroj |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a pt. I. Understanding values at play. Groundwork for values in games -- Uncovering values at play -- Game elements: the language of values / with Jonathan Belman -- pt. II. The values at play heuristic. Overview of the heuristic -- Discovery: the power of values / Frank Lantz -- Implementation: values of game hardware / Kyle Rentschler -- Verification -- pt. III. Values at play at work. Inspiring designers: developing a reflective design process / Tracy Fullerton -- Playing (and designing) with values through board game modification / Celia Pearce -- A brief participatory intervention for understanding values at play / Karen Schrier -- Reflections on values at play. | |
520 | 8 | |a All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved. | |
590 | |a IEEE |b MIT Press eBooks Library-Computing & Engineering Collection Complete | ||
506 | |a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty univerzity | ||
650 | 0 | |a Computer games |x Social aspects. | |
650 | 0 | |a Values. | |
650 | 0 | |a Digital media |x Social aspects. | |
650 | 0 | |a Computer games |x Design. | |
655 | 7 | |a elektronické knihy |7 fd186907 |2 czenas | |
655 | 9 | |a electronic books |2 eczenas | |
700 | 1 | |a Nissenbaum, Helen Fay. | |
776 | 0 | 8 | |i Print version: |a Flanagan, Mary, 1969- |t Values at play in digital games |z 9780262027663 |w (DLC) 2013043220 |w (OCoLC)868298533 |
856 | 4 | 0 | |u https://proxy.k.utb.cz/login?url=http://ieeexplore.ieee.org/servlet/opac?bknumber=6867430 |y Plný text |
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