Values at play in digital games

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether desig...

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Bibliographic Details
Main Author: Flanagan, Mary, 1969-
Other Authors: Nissenbaum, Helen Fay.
Format: eBook
Language: English
Published: Cambridge, Massachusetts : The MIT Press, [2014]
Subjects:
ISBN: 9780262324441
9780262027663
Physical Description: 1 online zdroj (xiv, 207 pages)

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Table of contents

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020 |a 9780262324441  |q (ebook) 
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100 1 |a Flanagan, Mary,  |d 1969- 
245 1 0 |a Values at play in digital games /  |c Mary Flanagan and Helen Nissenbaum. 
264 1 |a Cambridge, Massachusetts :  |b The MIT Press,  |c [2014] 
300 |a 1 online zdroj (xiv, 207 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a počítač  |b c  |2 rdamedia 
338 |a online zdroj  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a pt. I. Understanding values at play. Groundwork for values in games -- Uncovering values at play -- Game elements: the language of values / with Jonathan Belman -- pt. II. The values at play heuristic. Overview of the heuristic -- Discovery: the power of values / Frank Lantz -- Implementation: values of game hardware / Kyle Rentschler -- Verification -- pt. III. Values at play at work. Inspiring designers: developing a reflective design process / Tracy Fullerton -- Playing (and designing) with values through board game modification / Celia Pearce -- A brief participatory intervention for understanding values at play / Karen Schrier -- Reflections on values at play. 
520 8 |a All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved. 
590 |a IEEE  |b MIT Press eBooks Library-Computing & Engineering Collection Complete 
506 |a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty univerzity 
650 0 |a Computer games  |x Social aspects. 
650 0 |a Values. 
650 0 |a Digital media  |x Social aspects. 
650 0 |a Computer games  |x Design. 
655 7 |a elektronické knihy  |7 fd186907  |2 czenas 
655 9 |a electronic books  |2 eczenas 
700 1 |a Nissenbaum, Helen Fay. 
776 0 8 |i Print version:  |a Flanagan, Mary, 1969-  |t Values at play in digital games  |z 9780262027663  |w (DLC) 2013043220  |w (OCoLC)868298533 
856 4 0 |u https://proxy.k.utb.cz/login?url=http://ieeexplore.ieee.org/servlet/opac?bknumber=6867430  |y Plný text 
992 |a BK  |c EBOOK-TN  |c MITPRESS 
999 |c 80291  |d 80291