http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
How to understand and program interactive devices so that they are reliable and easy to use; includes wide-ranging programming insights, tools, and code.
Dodgy magic -- Our perception -- Reality -- Transition to interaction programming -- Communication -- States and actions -- Statecharts -- Graphs -- A framework for design -- Using the framework -- More complex devices -- Grand design -- Improving things -- Four key principles.
Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty univerzity
Includes bibliographical references and index.