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081118s2008 mauag sb 001 0 eng d |
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|a 9780262270694
|q (ebook)
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|a (OCoLC)273057677
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|a N$T
|b eng
|c N$T
|d YDXCP
|d OCLCQ
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|d IEEEE
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|a Collins, Karen,
|d 1973-
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|a Game sound
|h [elektronický zdroj] :
|b an introduction to the history, theory, and practice of video game music and sound design /
|c Karen Collins.
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|a Cambridge, Mass. :
|b MIT Press,
|c c2008.
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|a 1 online zdroj (x, 200 p.) :
|b ill., music.
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|a Includes bibliographical references (p. [189]-196) and index.
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|a Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
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|a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty univerzity
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|a Video game music
|x History and criticism.
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|a elektronické knihy
|7 fd186907
|2 czenas
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|a electronic books
|2 eczenas
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|i Print version:
|a Collins, Karen, 1973-
|t Game sound.
|d Cambridge, Mass. : MIT Press, c2008
|z 9780262033787
|z 026203378X
|w (DLC) 2008008742
|w (OCoLC)212410152
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|u https://proxy.k.utb.cz/login?url=http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267379
|y Plný text
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|a BK
|c EBOOK-TN
|c MITPRESS
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|c 74856
|d 74856
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|x NEPOSILAT
|y EIZ
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