rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    non sort: The
    title: art of video games
    sub title: from Pac-Man to mass effect
  name:
    name part: Melissinos, Chris
    role:
      role term: creator
    role:
      role term: aut
  name:
    name part: O'Rourke, Patrick
    role:
      role term: aut
  type of resource: text
  genre: přehledy
  genre: surveys
  origin info:
    place:
      place term: xxu
    place:
      place term: New York
    publisher: Welcome Books
    date issued: 2012
    edition: 1st ed.
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: print
    form: regular print
    extent: 215 s. : il. ; 27 cm
  abstract: "The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play. Even in their rudimentary form, video games held forth a potential and promise that inspired a generation of developers, programmers, and gamers to pursue visions of ever more sophisticated interactive worlds. As a testament to the game industry's stunning evolution, and to its cultural impact worldwide, the Smithsonian American Art Museum and curator Chris Melissinos conceived the 2012 exhibition The Art of Video Games. Along with a team of game developers, designers, and journalists, Melissinos selected an initial group of 240 games in four different genres to represent the best of the game world. Selection criteria included visual effects, creative use of technologies, and how world events and popular culture influenced the games. The Art of Video Games offers a revealing look into the history of the game industry, from the early days of Pac-Man and Space Invaders to the vastly more complicated contemporary epics such as BioShock and Uncharted. Melissinos examines each of the eighty winning entries, with stories and comments on their development, innovation, and relevance to the game world's overall growth. Visual images, composed by Patrick O'Rourke, are all drawn directly from the games themselves, and speak to the evolution of games as an artistic medium, both technologically and creatively"-- Vydavatelská anotace
  note: Chris Melissinos & Patrick O'Rourke
  note: Vydáno při příležitosti Art of Video Games exhibition konané 16.3.-30.9.2012 v Smithsonian American Art Museum, Washington, D.C.
  subject:
    topic: počítačové hry
  subject:
    topic: videohry
    topic: dějiny
  subject:
    topic: videohry
    topic: sociální aspekty
  subject:
    topic: computer games
  subject:
    topic: video games
    topic: history
  subject:
    topic: video games
    topic: social aspects
  classification: 004.9:794
  classification: 794:621.397
  classification: 93/94
  classification: 304
  classification: (048.8)
  identifier: 9781599621104
  record info:
    record content source: DLC
    record creation date: 120202
    record change date: 20240829152245.0
    record identifier: 67556
    language of cataloging:
      language term: cze