The design thinking toolbox : a guide to mastering the most popular and valuable innovation methods

"Encyclopedia of Design Thinking Tools explains the most important tools and methods over the Design Thinking cycle. Based on the largest international survey on the use of Design Thinking Tools and Methods, the most popular methods are described on four pages each, by an expert from the Design...

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Bibliographic Details
Main Authors Lewrick, Michael (Author), Link, Patrick, 1968- (Author), Leifer, Larry J. (Author)
Format Electronic eBook
LanguageEnglish
Published Hoboken, New Jersey : John Wiley & Sons, Inc., [2020]
Subjects
Online AccessFull text
ISBN9781119629214
9781119629245
9781119629191
Physical Description1 online zdroj

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100 1 |a Lewrick, Michael,  |e author. 
240 1 0 |a Design thinking toolbox.  |l English 
245 1 4 |a The design thinking toolbox :  |b a guide to mastering the most popular and valuable innovation methods /  |c Michael Lewrick, Patrick Link, Larry Leifer. 
264 1 |a Hoboken, New Jersey :  |b John Wiley & Sons, Inc.,  |c [2020] 
300 |a 1 online zdroj 
336 |a text  |b txt  |2 rdacontent 
337 |a počítač  |b c  |2 rdamedia 
338 |a online zdroj  |b cr  |2 rdacarrier 
504 |a Obsahuje bibliografické odkazy a index. 
506 |a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty 
520 |a "Encyclopedia of Design Thinking Tools explains the most important tools and methods over the Design Thinking cycle. Based on the largest international survey on the use of Design Thinking Tools and Methods, the most popular methods are described on four pages each, by an expert from the Design Thinking community. Simple instructions, expert tips, templates and images of the application make the Encyclopedia valuable reading, especially for Design Thinking beginners. It is suitable for design thinkers who want to quickly and comprehensively familiarize themselves with the tools and try out new tools. It helps readers with: selecting the right tools and finding new tools planning training/workshops on design thinking practical application tips This is an encyclopedia that is the perfect complement to the bestselling, The Design Thinking Playbook"--  |c Provided by publisher. 
505 0 |a Intro -- The Design Thinking Toolbox -- Preface -- Contents -- The Toolbox in a nutshell -- The global survey -- Results of the survey -- What is design thinking? -- Design thinking? -- Who is Lilly? -- Quick start -- The Toolbox -- Warm-ups that fit the setting -- Popular warm-ups -- Clapping game -- Bingo -- Stop & go -- 30 circles -- Ninja -- Marshmallow challenge -- Phase: Understand -- Problem statement -- Design principles -- Interview for empathy -- Explorative interview -- Ask 5x why -- 5W+H questions -- Jobs to be done -- Extreme users/Lead users -- Stakeholder map 
505 8 |a Emotional response cards -- Phase: Observe -- Empathy map -- Persona/User profile -- Customer journey map -- AEIOU -- Analysis questions builder -- Peers observing peers -- Trend analysis -- Phase: Define point of view -- "How might we ..." question -- Storytelling -- Context mapping -- Define success -- Vision cone -- Critical items diagram -- Phase: Ideate -- Brainstorming -- 2x2 Matrix -- Dot voting -- 6-3-5 Method -- Special brainstorming -- Analogies & benchmarking as inspiration -- NABC -- Blue ocean tool & buyer utility map -- Phase: Prototype -- Frequently used kinds of prototypes 
505 8 |a Focused experiments -- Critical Experience Prototype (CEP) & Critical Function Prototype (CFP) -- Crazy experiments -- Dark horse prototype -- Combined experiments -- Funky prototype -- Imagining the future -- Vision prototype -- Prototype with a first function -- functional (system) prototype -- Solutions in detail -- "X is finished" -- (Hopefully) at the finish -- Final prototype -- Exploration map -- Prototype to test -- Service blueprint -- MVP = Minimum viable product -- Phase: Test -- Testing sheet -- Feedback capture grid -- Powerful questions in experience testing -- Solution interview 
505 8 |a Structured usability testing -- A/B Testing -- Phase: Reflect -- I like, I wish, I wonder -- Retrospective "sailboat" -- Create a pitch -- Lean canvas -- Lessons learned -- Road map for implementation -- Problem to growth & scale innovation funnel -- Applications -- Universities: ME310 at Stanford University -- Companies: "Co-creation toolbox" by Siemens -- Intrapreneurship: "Kickbox" by Swisscom -- Transformation: "Digital transformation road map" -- Promotion of young talent: "Young innovators" -- Personal change: "Design thinking life" -- Closing words -- Authors & contributors 
588 |a Description based on online resource; title from digital title page (viewed on June 15, 2020). 
650 0 |a Problem solving. 
650 0 |a Creative thinking. 
650 0 |a Project management. 
650 0 |a Creative ability in technology. 
650 0 |a Creative ability in business. 
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700 1 |a Link, Patrick,  |d 1968-  |e author. 
700 1 |a Leifer, Larry J.,  |e author. 
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