rdf-syntax-grammar
mods:
  schema location: http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-2.xsd
  title info:
    title: Playing smart
    sub title: on games, intelligence and artificial intelligence
  name:
    name part: Togelius, Julian
    role:
      role term: creator
    role:
      role term: author.
  type of resource: text
  genre: elektronické knihy
  genre: monografie
  genre: electronic books
  genre: monographs
  origin info:
    place:
      place term: mau
    date issued: 2018
    issuance: monographic
  language:
    language term: eng
  physical description:
    form: remote
    extent: 1 online zdroj.
  abstract: Can games measure intelligence? How will artificial intelligence inform games of the future? In 'Playing Smart', Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, hand wrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. 0Game design is at heart a cognitive science, Togelius reminds us-when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.- Resumé vydavatel
  target audience: specialized
  note: Julian Togelius.
  note: Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty
  subject:
    topic: videohry
  subject:
    topic: videohry
    topic: psychologické aspekty
  subject:
    topic: herní design
  subject:
    topic: inteligence (schopnost)
  subject:
    topic: myšlení
  subject:
    topic: umělá inteligence
  subject:
    topic: video games
  subject:
    topic: video games
    topic: psychological aspects
  subject:
    topic: game design
  subject:
    topic: intelligence
  subject:
    topic: thought and thinking
  subject:
    topic: artificial intelligence
  classification: 795:004.51
  classification: 159.9
  classification: 794/795:7.05
  classification: 159.956.2
  classification: 159.955
  classification: 004.8
  classification: (0.034.2:08)
  classification: (048.8)
  identifier: 9780262350143
  identifier: 9780262039031
  identifier: https://proxy.k.utb.cz/login
  access condition: Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty
  record info:
    record content source: OCoLC-P
    record creation date: 181227
    record change date: 20251008112109.0
    record identifier: 104541
    language of cataloging:
      language term: eng