Mobile Gaming in Asia : Politics, Culture and Emerging Technologies

This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry - a localized mobile landscape, with particular reference to young Asians' engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but...

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Bibliographic Details
Corporate Author SpringerLink (Online service)
Other Authors Jin, Dal Yong (Editor)
Format Electronic eBook
LanguageEnglish
Published Dordrecht : Springer Netherlands : Imprint: Springer, 2017.
SeriesMobile Communication in Asia: Local Insights, Global Implications,
Subjects
Online AccessFull text
ISBN9789402408263
ISSN2468-2403
DOI10.1007/978-94-024-0826-3
Physical DescriptionVI, 247 p. 22 illus. online resource.

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Table of Contents:
  • Part I: Emergence of Asian Mobile Games
  • 1: The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories
  • 2: Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan
  • 3: The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers
  • Part II: Mobile Game Politics and Digital Economy
  • 4: Mobile game regulation in South Korea: A case study of the Shutdown Law
  • 5: Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea
  • 6: The Impact of the Rise of Mobile Games on the Creativity and Structure of the Games Industry in China
  • Part III: Mobile Gaming and Youth Culture
  • 7: The Gamification of Mobile Communication in Seoul, South Korea
  • 8: Internet Game Addiction in East Asia: Challenges & Opportunities
  • 9: Mobile Games in China: Development and Current Status
  • 10: Mobile Games in China: Ongoing Industry Transformations, Emerging Game Genres, and Evolving Player Dynamics
  • Part IV: Social Gaming, Use, and Consumers
  • 11: Chinese Consumers' Perception of Social Game: A Phenomenological Study
  • 12: Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan
  • 13: Comparison of Korean and Chinese Adolescents' Use of Digital Game including Mobile Games.