Mobile Gaming in Asia : Politics, Culture and Emerging Technologies
This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry - a localized mobile landscape, with particular reference to young Asians' engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but...
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| Corporate Author | |
|---|---|
| Other Authors | |
| Format | Electronic eBook |
| Language | English |
| Published |
Dordrecht :
Springer Netherlands : Imprint: Springer,
2017.
|
| Series | Mobile Communication in Asia: Local Insights, Global Implications,
|
| Subjects | |
| Online Access | Full text |
| ISBN | 9789402408263 |
| ISSN | 2468-2403 |
| DOI | 10.1007/978-94-024-0826-3 |
| Physical Description | VI, 247 p. 22 illus. online resource. |
Cover
Table of Contents:
- Part I: Emergence of Asian Mobile Games
- 1: The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories
- 2: Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan
- 3: The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers
- Part II: Mobile Game Politics and Digital Economy
- 4: Mobile game regulation in South Korea: A case study of the Shutdown Law
- 5: Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea
- 6: The Impact of the Rise of Mobile Games on the Creativity and Structure of the Games Industry in China
- Part III: Mobile Gaming and Youth Culture
- 7: The Gamification of Mobile Communication in Seoul, South Korea
- 8: Internet Game Addiction in East Asia: Challenges & Opportunities
- 9: Mobile Games in China: Development and Current Status
- 10: Mobile Games in China: Ongoing Industry Transformations, Emerging Game Genres, and Evolving Player Dynamics
- Part IV: Social Gaming, Use, and Consumers
- 11: Chinese Consumers' Perception of Social Game: A Phenomenological Study
- 12: Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan
- 13: Comparison of Korean and Chinese Adolescents' Use of Digital Game including Mobile Games.