The VR book : human-centered design for virtual reality

Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can...

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Bibliographic Details
Main Author: Jerald, Jason (Author)
Format: Book
Language: English
Published: [Spojené státy americké] : [Spojené státy americké] : Association for Computing Machinery ; M&C, Morgan & Claypool, [2016]
Edition: First edition
Series: ACM books ; #8
Subjects:
ISBN: 978-1-97000-112-9
978-1-97000-115-0
Physical Description: xxxiii, 599 stran : barevné ilustrace ; 24 cm

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Table of contents

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020 |a 978-1-97000-115-0  |q (vázáno) 
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072 7 |a 004.9  |x Speciální počítačové metody. Počítačová grafika  |2 Konspekt  |9 23 
080 |a 004.946  |2 MRF 
080 |a 004.5  |2 MRF 
080 |a (035)  |2 MRF 
100 1 |a Jerald, Jason  |7 ctu2017952676  |4 aut 
245 1 4 |a The VR book :  |b human-centered design for virtual reality /  |c Jason Jerald 
246 1 |a Virtual reality book :  |b human-centered design for virtual reality. 
250 |a First edition 
264 1 |a [Spojené státy americké] :  |b Association for Computing Machinery ;  |a [Spojené státy americké] :  |b M&C, Morgan & Claypool,  |c [2016] 
264 4 |c ©2016 
300 |a xxxiii, 599 stran :  |b barevné ilustrace ;  |c 24 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a bez média  |b n  |2 rdamedia 
338 |a svazek  |b nc  |2 rdacarrier 
490 1 |a ACM books,  |x 2374-6769 ;  |v #8 
500 |a Terminologický slovník 
504 |a Obsahuje bibliografické odkazy a rejstřík 
520 3 |a Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only do users get frustrated, but they can get sick. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design toward innovative experiences 
650 0 7 |a virtuální realita  |7 ph127114  |2 czenas 
650 0 7 |a interakce člověk-počítač  |7 ph121144  |2 czenas 
650 0 9 |a virtual reality  |2 eczenas 
650 0 9 |a human-computer interaction  |2 eczenas 
655 7 |a příručky  |7 fd133209  |2 czenas 
655 9 |a handbooks and manuals  |2 eczenas 
830 0 |a ACM books ;  |v #8 
910 |a ZLD002 
928 9 |a Morgan & Claypool 
942 |2 udc 
992 |a BK  |b SK 
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