Virtual reality: concepts and technologies

"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help t...

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Bibliographic Details
Main Author: Fuchs, Philippe, (Author)
Other Authors: Fuchs, Philippe., Moreau, Guillaume., Guitton, Pascal.
Format: eBook
Language: English
Published: Boca Raton, Fla. : CRC Press, c2011.
Edition: 1st edition
Subjects:
ISBN: 9780429212789
9786613525147
Physical Description: 1 online zdroj

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Table of contents

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020 |a 9780429212789 
020 |a 9786613525147 
040 |a MiAaPQ  |c MiAaPQ  |d MiAaPQ  |b cze  |e rda 
041 |a eng 
072 7 |a 004.9  |x Speciální počítačové metody. Počítačová grafika  |2 Konspekt  |9 23 
080 |a 004.946  |2 MRF 
080 |a 004.94  |2 MRF 
080 |a 004.946(1)  |2 MRF 
080 |a (0.034.2:08)  |2 MRF 
080 |a (035)  |2 MRF 
100 1 |a Fuchs, Philippe,  |e author. 
245 0 0 |a Virtual reality:   |b concepts and technologies /  |c editors, Philippe Fuchs, Guillaume Moreau, Pascal Guitton. 
250 |a 1st edition 
260 |a Boca Raton, Fla. :  |b CRC Press,  |c c2011. 
300 |a 1 online zdroj 
336 |2 rdacontent  |a text  |b txt 
337 |2 rdamedia  |a počítač  |b c 
338 |2 rdacarrier  |a online zdroj  |b cr 
500 |a "A Balkema book." 
504 |a Obsahuje bibliografii. 
506 |a Plný text je dostupný pouze z IP adres počítačů Univerzity Tomáše Bati ve Zlíně nebo vzdáleným přístupem pro zaměstnance a studenty 
520 |a "A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"- Resumé vydavatel 
650 0 7 |a virtuální realita  |2 czenas  |7 ph127114 
650 0 7 |a počítačová simulace  |2 czenas  |7 ph124508 
650 0 7 |a kyberprostor  |2 czenas  |7 ph114801 
650 0 9 |a virtual reality  |2 eczenas 
650 0 9 |a computer simulati  |2 eczenas 
650 0 9 |a cyberspace  |2 eczenas 
655 4 |a elektronické knihy  |7 fd186907  |2 czenas 
655 4 |a příručky  |7 fd133209  |2 czenas 
655 4 |a electronic books  |2 eczenas 
655 4 |a handbooks and manuals  |2 eczenas 
700 1 |a Fuchs, Philippe. 
700 1 |a Moreau, Guillaume. 
700 1 |a Guitton, Pascal. 
856 4 1 |u https://proxy.k.utb.cz/login?url=https://www.taylorfrancis.com/books/9780429212789  |y Plný text 
910 |a ZLD002 
942 |2 udc 
992 |a BK  |c EBOOK-TN  |c TAYLOR